Starts off nomadic ( all buildings mobile) with 2 scouts, but must analyze the map geography features and choose a location to totally transform into a settled civ in Age 2. ![]() World-unique, sui generis gunpowder techs, guns and mega Bombards sophisticated siege and sapping engineeringĬharacteristics related to Silk Road monopoly, can interfere with enemy trade ![]() Highly asymmetric: Focus on strong, unique military units/techs rather than the lacklustre economy Multidynastic design, with Ghaznavid, Seljuk and Ottoman elements ![]() Hybrid civ that starts nomadic but transforms into a settled, conquering Empire, with amazing world-unique architecture evolution ![]() (Updated on november 5th, 2021) The Turks/ Ottoman Empire Civ in AoE 4įull Compilation of Concepts, Mechanics, Units, Techs, & Landmarks, all with HISTORICAL SUBSTANTIATION
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